AI Insights · Timothy · July 2024
Top 5 Superhero Games Performance in Guatemala, Q2 2024
Explore the performance metrics of the top 5 superhero games in Guatemala for Q2 2024, including downloads, revenue, and weekly active users.
In the second quarter of 2024, the top 5 superhero games in Guatemala showed varied performance metrics, reflecting their popularity and user engagement. Here’s a breakdown of their statistics:
Spider Fighting: Hero Game by Zego Studio saw an impressive number of downloads, peaking at 12.6K in mid-April and experiencing a steady flow throughout the quarter, ending with 6.5K in the final week of June. Weekly active users also showed strong engagement, starting at 24.6K and climbing to 32.8K by the end of the quarter. Revenue for this game was minimal, with a slight uptick to $32 in the last week of June.
Swing Hero: Superhero Fight from Bravestars Publishing maintained consistent download numbers, ranging from 2K to 3.2K weekly. The game’s weekly active users demonstrated a steady increase from 17K at the beginning of April to 23K by the end of June. However, the game did not generate any revenue during this period.
GT Moto Stunt 3D: Driving Game, another title from Zego Studio, had a moderate download rate, with a peak of 3.4K in mid-May and a decline to 2K by the end of June. Weekly active users showed a stable trend, starting at 13.5K in early April and ending at 14.5K in late June. Like some other games, it did not record any revenue.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. had fluctuating download numbers, with a high of 4.8K in early April and a low of 699 in late May and early June. The game’s revenue peaked at $260 in mid-May but saw a decline to $69 by the end of June. Weekly active users started at 9.9K, dipped to 4.9K in early June, and then slightly recovered to 7.5K by the end of the quarter.
Spider Fighter 2 from Starplay DMCC recorded steady download numbers, peaking at 2.4K in the last week of June. The game maintained a consistent engagement with weekly active users, starting at 16K in early April and growing to 18.1K by the end of June. Like other titles, it did not generate any revenue during this quarter.
These insights are based on data from Sensor Tower, and more detailed analytics can be found on their platform.